Making of Moria Orc
Watch the modeling of the head of a Moria Orc from Lord of the Rings.Making of The Patient
Check out the working practices and techniques of "Ten24" to create The Patient.Making of The Arrival
Watch the creation of The Arrival using Lightwave, Fprime, and Maxwell Render.Realistic Lighting Rig
Learn how to create a lighting rig that will simulate real life daytime lighting conditions.Creating Lightsabers
Make lightsabers within Lightwave...with some help from After Effects.Modeling a Soccer Ball
Learn how to model a basic low and high poly soccer ball.Basic Modeling Walkthrough
In this huge 25 part tutorial you will learn many modeling techniques as you create a detailed portrait bust.Les Paul Guitar
Learn how to model and texture a Les Paul Standard in Lightwave.Advanced Glass Surfacing
Using the gradient function, "thickness", and HDRI as reflection/ refraction environments, create a realistic looking glass surface texture.Character Rigging
This is a beginner level character rigging tutorial, in which you will learn to draw skeletons with attention to smooth deformations.Hypervoxels 2.0
Explore the various functions of Hypervoxels 2.0.Cartoon Elephant
In this two part tutorial, you will learn how to model a cartoon elephant from reference skethches.Chromatic Aberration
Learn how to create chromatic aberration on an image using HDRIs.Simple Clouds
Learn some simple parameters for making realistic clouds.Complete Character Modeling Series
With 58 parts and over 80 pages of courseware, this free series will get you up to speed on Character Modeling in no time...well, as long as it takes to go through 58 parts anyways.Compositing with Lightwave
Learn some compositing techniques to use within Lightwave.Corrective Morphing
This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting.Create An Army of Running Bipeds
Learn how create a group of animated biped characters that will carry out a linear movement on a flat plane.Subpatch Modeling
Use supbatch modeling to model a character while using the "from down" technique.Jack Daniels Bottle
Learn how to model, surface, and light a Jack Daniel's bottle in this awesome tutorial by Philip Meyer.Making of i.2k3
Check out this interview with Pascal Beeckmans about his work on i.2k3, and then watch his workflow in creating this awesome piece of art.Realistic Surfacing: Specular Highlights
Create photorealistic specular highlights for porcelain, glass, metal, and other hard and smooth surfaces.Import Biped Animation From 3ds Max to Lightwave
Learn how to export and import animations from 3ds Max's CharacterStudio using the FBX format.Talking Heads
Read about the basics of making talking head animations for use in games or movies.Simple Marching Army
Make a huge marching army animation with 100 moving figures, using only 2 morph targets.MD3 Rigging and Export
Here are some tutorials for character setup and export to MD3 Format.Pose to Pose Animation
This is an article on how to make pose to pose animations with organized keyframing. Here's another tutorial on "Taking it to the Next Level".The Zen of Lead and Follow
Check out this article/ tutorial on the context of animating forces instead of forms.Poser Figures to Lightwave
Learn how to get Poser figure files into Lightwave for compositing and animation.Ringed Planets
Make some cool looking ringed planets using spheres, disks, and image based texture maps.Tumbling Objects
Learn how to make objects have a gentle tumbling roll.UV Texture Mapping a Head
Learn how to UV texture map a headCreating a Winter Landscape
Create an awesome looking winter landscape with only a basic knowledge of how Lightwave works.Dinosaur Modeling
Learn how to model a dinosaur from reference.Space Explosion
Combine hypervoxels, procedural textures, particle systems, volumetric lights and lens flares, to make an awesome space explosion scene.Dynamics in Lightwave
Learn about the basics of dynamics inside of Lightwave with Mike Pauza.Transport Ship Modeling
Model a transport ship in Lightwave in this huge 5 part tutorial with Larry Shultz. Part 1 Part 2 Part 3 Part 4 Part 5Growing a Vine
Learn how to dynamically grow a vine.Abstract Art
In this huge 6 part tutorial, Tim Dunn (from KURV Studios) teaches you how to create some abstract art. Part 1 Part 2 Part 3 Part 4 Part 5 Part 6Lightwave + Vue
Here are two tutorials that integrate Lightwave with Vue: Lightwave/Vue Data Exchange and Lightwave/Vue Surfaces.IK Booster Free Training Series
These 11 sessions were made to show you what IK Booster, a free tool in Lightwave, can do for you. Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10 Part 11Light Array
Learn how to create interesting lighting effects with LightArray.Making Fireworks
Learn how to make fireworks in Lightwave in this 3 part tutorial: Part 1 Part 2 Part 3Create a GSM Phone
Model and render a Sony Ericsson T610.Create a Glass Bowl
Model and texture a glass bowl.HDRI in Lightwave
Learn how to use HDRI effectively in Lightwave.IK Chaining and Animating a Fish
Learn how to set up the IK chain and animation for a fish.My Son Marcus
Watch Benoit Patterlini's project overview of modeling his son, along with some interesting attire.Ocean Scene
Create a stormy ocean using displacement maps, surfacing, animation via control nulls, texturing, and fog.Bevel a Coffee Mug
For beginners, this tut will show you how to use the bevel tool, knife tool, and the smoothshift tool on a real world example.UV Mapping a Tobasco Box
Get some hands on basic UV mapping instruction...with the help of endomorph.Red Peppers
Learn a simple medthod of modeling and texturing some red peppers.Normal Mapping
Another one for the beginners...but this tut is on normal mapping.Making Eyes
Model, UV, and texture some eyes, in this huge 5 part tutorial.Desert Scene
Learn how to make a simple desert scene.Working With the Hair System
Learn to work with hair and fiber in Lightwave.The Box Car
Watch Chris Jennings' workflow, as he creates The Box Car.Making of SimTech MTS.Arach
Follow the making of this insane robot looking creature from Dave Wilson.Nature of Man
Check out this project overview, with the modeling done in Lightwave, and the rest done in Photoshop and FPrime.Modeling a 350-Z
Look at this huge 25 page tutorial on modeling a Nissan 350-Z, for artists of a beginner to intermediate skill level.Animated Snow Trails
Learn a technique to create displaced trails in the snow.Integrating 2D and 3D Objects/Environments
Just like the title says, you will be integrating 3D objects into 2D environments within Lightwave.Making of Left Behind
Using Lightwave and Photoshop, follow Roman Kessler through his process in creating Left Behind.Making of All Road
Watch Neil MacCormack's process in creating this futuristic off-road/all-road vehicle.Procedural Texturing with Weight Maps
Through the creation of a large anvil, this tutorial attempts to show some techniques used to create realistic surfaces.Modeling a WOW Orc
In Eric Williams' first tutorial, he teaches you how to model and texture a World of Warcraft Orc.If you enjoyed this post, please ReTweet to say thanks..!
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